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Class YauiRaycaster

Plugs a Yaui.YauiPanel into the EventSystem (and so the Input System UI Input Module), like uGUI's GraphicRaycaster. Events go to the GameObject of the topmost hit element and bubble up the hierarchy.

Assembly: Yaui.dll​
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Declaration
public sealed class YauiRaycaster : BaseRaycaster

Properties​

eventCamera​

Overlay panels are not seen through a camera; world space panels are.

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Declaration
public override Camera eventCamera { get; }

sortOrderPriority​

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Declaration
public override int sortOrderPriority { get; }

renderOrderPriority​

Overlays are on top of everything rendered by cameras.

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Declaration
public override int renderOrderPriority { get; }

Methods​

Raycast(PointerEventData, List<RaycastResult>)​

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Declaration
public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
Parameters​
TypeName
PointerEventDataeventData
System.Collections.Generic.List<RaycastResult>resultAppendList